![]() Seems this is a common problem with affinity and SVG exporting. I've done some more googling and some more tests based on this tidbit. This is why we always advise to design critical parts directly in Moho. No option for AI export.Īnd no, there's no way to prevent this since Affinity and Moho each use a different Beziér point model. The only other format I've had success with is PSD, but that rasterizes everything, which is not ideal. But at the end of the day, if that's my only option I guess I'll do it. I'd like to avoid using them as much as possible. Moho's drawing tools are a frustrating nightmare for me. I know the first answer is going to be "redraw the shapes in moho". I've read forum posts here, and watched a few youtube videos but they're all for older versions of moho/affinity so something might have changed in the meantime.Īnyone here work regularly with Affinity and Moho who might know what is going on and how I can fix it? I've noticed the wonky shapes are worse when I have "use relative coordinates" checked. My workflow is to draw as I want it to look, then separate all the pieces, convert everything to curves, export the vector shapes as SVG and the custom brush details as PNG's. Some are fine (everything on the head is OK), some go wonky (legs, arms, part of the collar). Whenever I try to import from Affinity to Moho using an SVG, I get a bunch of odd shapes. As with any vector art program, you need to be comfortable with creating and manipulating Bézier curves.I've just recently bought Moho and I've hit my first major stumbling block. In Affinity Designer, the pen and node tools are the way to do that. the control point for the starting pointįor a straight line, you only need the start and end points, like this.The basic idea is that you can describe any curve using four points in space: Understanding Bezier Curvesīézier curves are used in vector art programs like Affinity Designer and Adobe Illustrator to model smooth curves. There are no control points here, since we don’t need any. You change the shape of the curve by moving the control points. The curve bends toward the control point. How exactly does the software draw the curve? Wikipedia has a great animation: For example, if we move the control point attached to the start point, we can get something like this: The farther away the point is, the more the curve bends. In Affinity Designer, there are three kinds of nodes: There’s a ton of math involved, but you don’t need to know the equations to create the curves you want. Sharp nodes are either the end of a line or have a sharp angle. The nodes themselves are shown as squares. The node on the bottom is a sharp node, even though it has two control points that create two curves. Since those curves don’t join in a smooth swoop, but rather at an angle, the node is a sharp node.Įssentially, any time the two control points aren’t joined by a straight line, you have a sharp node. Here’s an example of a sharp node (on top) and a smooth node (on bottom).Īs you can see, the control points of a smooth node are joined by a single straight line. Smart nodes are simply smooth nodes where Affinity Designer controls how they look instead of you. They’re represented by a circle with a dot in them. In the animation below, a user creates several points and Affinity Designer draws curves between them using smart nodes. Use the pen tool to create curves and to transform sharp nodes into smooth nodes.
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